Lords of the Fallen is a third-person action role-playing game containing a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, while learning from their encounters. The game is divided into acts with hubs and nonlinear gameplay progression through a main central story, with new areas continuously opened as the player progresses while also being allowed to return to previously completed areas. Forty-five minutes passed in Lords of the Fallen before I died for the first time. That's a bit of a surprise for a game that makes no secret of its heavy debts to the ultra-punishing Dark Souls series, but the combat I experienced on the way to that first death revealed a game that's just as concerned with letting us have fun without the pain. Lords of the Fallen’s formulaic story follows Harkyn, a gruff criminal who's pulled from behind bars to save the world from interdimensional ...
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